Destiny 2's new expansion introduces entirely different strategies than before. Let's break down how you can control Light and Darkness to your advantage.
Freestyle like never before in Destiny 2: The Final Shape's new Prismatic subclass. Your Hunter, Titan, and Warlock will remix their playstyles in a whole new way.
The Prismatic subclass in Destny 2: The Final Shape allows you to wield both Light and Darkness, utilizing abilities across five damage types. Unleash your true self and create the dream combination of abilities you've always wanted. This subclass removes many barriers; you may, for instance, equip all movement abilities, even those that were bound to specific subclasses.
Craft your own set of skills for the most stylish or most optimal build (why not both) that you've always wanted. Some of the Aspects have been tuned or adjusted, depending either on how much they've been used, or due to the special interactions that haven't been possible before. Mainly, some of the damage type requirements from a few specific skills have been loosened.
Prismatic Hunter
You get to choose different Light and Darkness abilities from each column below. Pick your favorites from each category and enjoy mixing and matching elements to unleash devastating combos upon your foes.
As you venture through The Pale Heart of the Traveler, you will unlock additional abilities, Aspects, and Fragments. Some of them remain as post-campaign quests and others will be hidden collectibles in the world. Experiment and change up your build as you see fit.
Starting means that these abilities will be included in your starting build during the first mission of The Final Shape.
Supers | Class Abilities | Movement Modes | Melee Abilities | Grenade Abilities | Aspects |
---|---|---|---|---|---|
Storm’s Edge | Marksman’s Dodge (starting) | High Jump (starting) | Combination Blow | Arcbolt Grenade | Ascension |
Golden Gun: Marksman | Gambler’s Dodge (starting) | Strafe Jump (starting) | Knife Trick (starting) | Swarm Grenade (starting) | Gunpowder Gamble |
Silence and Squall (starting) | Acrobat’s Dodge (starting) | Triple Jump (starting) | Withering Blade (starting) | Duskfield Grenade (starting) | Winter’s Shroud (starting) |
Silkstrike | Blink (starting) | Threaded Spike | Grapple | Threaded Specter | |
Shadowshot: Deadfall | Snare Bomb | Magnetic Grenade | Stylish Executioner (starting) |
Prismatic Titan
Supers | Class Abilities | Movement Modes | Melee Abilities | Grenade Abilities | Aspects |
---|---|---|---|---|---|
Twilight Arsenal | Towering Barricade (starting) | High Lift (starting) | Shield Throw | Suppressor Grenade | Unbreakable |
Thundercrash (starting) | Rally Barricade (starting) | Strafe Lift (starting) | Thunderclap (starting) | Pulse Grenade (starting) | Knockout (starting) |
Bladefury (starting) | Thruster (starting) | Catapult Lift (starting) | Frenzied Blade (starting) | Shackle Grenade (starting) | Drengr’s Lash (starting) |
Hammer of Sol | Hammer Strike | Thermite Grenade | Consecration | ||
Glacial Quake | Shiver Strike | Glacier Grenade | Diamond Lance (starting) |
Prismatic Warlock
Supers | Class Abilities | Movement Modes | Melee Abilities | Grenade Abilities | Aspects |
---|---|---|---|---|---|
Song of Flame | Healing Rift (starting) | Burst Glide (starting) | Incinerator Snap | Healing Grenade | Hellion |
Nova Bomb: Cataclysm (starting) | Empowering Rift (starting) | Strafe Glide (starting) | Pocket Singularity (starting) | Vortex Grenade (starting) | Feed the Void (starting) |
Stormtrance | Phoenix Dive (starting) | Controlled Glide (starting) | Chain Lightning | Storm Grenade | Lightning Surge |
Winter’s Wrath (starting) | Blink (starting) | Penumbral Blast (starting) | Coldsnap Grenade (starting) | Bleak Watcher (starting) | |
Needlestorm | Arcane Needle | Threadling Grenade | Weaver’s Call |
Transcendence in Destiny 2: The Final Shape
Rise to new heights with Prismatic subclass. More than just mixing and matching abilities across the board, you will also have access to a new power. A new bar below your Super energy meter fills up.
Deal damage with specific subtypes to fill both the Light (Arc, Solar, Void) and Darkness parts of the bar (Stasis, Strand). Kinetic damage fills a bit of both.
Once it's full, you can activate Transcendence: your melee and grenade energy instantly refill and refresh faster. Dealing damage with one of them increases the regeneration rate of the other. Your weapon also deals more damage, while you take less.
New Grenade Types in Transcendence
Additionally, you have a new Light and Darkness grenade while using Transcendence.
Hunter: Hailfire Spike
Stasis and Solar damage grenade; slowing storm that turns into a cyclone
Titan: Electrified Snare
Strand and Matter damage grenade; suspending burst with damage over time and a chain lightning effect
Warlock: Freezing Singularity
Void and Stasis damage grenade; suppresses and slows targets
Destiny 2: The Final Shape x SteelSeries Limited Edition-collectie
Prepare yourself, Guardian. Show your bravery and display your dedication to Destiny 2: The Final Shape with this special Limited Edition Collection from SteelSeries. We collaborated with Bungie to create an assortment of gear themed around The Final Shape.
Supplies are limited, so view the Destiny 2: The Final Shape Limited Edition Collection in all its glory, or visit individual items linked below:
- Arctis Nova 7P-productbundel x Destiny 2: The Final Shape Edition
- Arctis Nova 7X-productbundel x Destiny 2: The Final Shape Edition
- QcK Heavy XXL x Destiny 2: The Final Shape Edition
- Speciale keycap x Destiny 2: The Final Shape Edition
- Boosterpack x Destiny 2: The Final Shape Edition
- KontrolFreek Thumbstick Collector's Edition x Destiny 2: The Final Shape Edition